working on rocket interception

This commit is contained in:
Dan
2024-05-18 21:04:49 -04:00
parent c8aa6403a4
commit c2a49f4f00

View File

@@ -16,6 +16,7 @@ const CANVAS_HEIGHT = window.innerHeight;
const EARTH_X = CANVAS_WIDTH - 100;
const EARTH_Y = CANVAS_HEIGHT / 2;
const SIMULATION_AREA_MULTIPLIER = 2; // Extend the simulation area
const ROCKET_SPEED = 0.1; // Speed of the rocket
function Scenario() {
const [asteroid, setAsteroid] = useState({
@@ -35,6 +36,7 @@ function Scenario() {
const [simulationResult, setSimulationResult] = useState('');
const [strategy, setStrategy] = useState(''); // State for selected strategy
const [timeStep, setTimeStep] = useState(100); // State for time step
const [rocket, setRocket] = useState({ active: false, x: EARTH_X, y: EARTH_Y, trajectory: [], targetX: 0, targetY: 0 });
useEffect(() => {
const fetchAsteroids = async () => {
@@ -72,23 +74,13 @@ function Scenario() {
});
setTrajectoryPoints([]);
calculateForecastPath(size, speed, Math.PI / 9, mass); // Calculate the forecast path once
setRocket({ active: false, x: EARTH_X, y: EARTH_Y, trajectory: [], targetX: 0, targetY: 0 });
};
const handleAsteroidSelect = (event) => {
setAsteroidData(event.target.value);
};
const applyDeflectionStrategy = (vx, vy) => {
if (strategy === 'Nuclear Detonation') {
vx += 0.5; // Example effect
} else if (strategy === 'Kinetic Impact') {
vx += 0.25; // Example effect
} else if (strategy === 'Gravity Tractor') {
vy -= 0.1; // Example effect
}
return { vx, vy };
};
const calculateForecastPath = (size, speed, angle, mass) => {
let x = 100;
let y = CANVAS_HEIGHT / 2 - 100;
@@ -135,6 +127,31 @@ function Scenario() {
setForecastPoints(points);
};
const calculateInterceptionPoint = (rocketSpeed, asteroidX, asteroidY, asteroidVX, asteroidVY) => {
let interceptX = asteroidX;
let interceptY = asteroidY;
let closestApproach = Infinity;
for (let t = 0; t < 5000; t += timeStep) {
const futureAsteroidX = asteroidX + asteroidVX * t;
const futureAsteroidY = asteroidY + asteroidVY * t;
const dx = futureAsteroidX - EARTH_X;
const dy = futureAsteroidY - EARTH_Y;
const distanceToAsteroid = Math.sqrt(dx * dx + dy * dy);
const timeToIntercept = distanceToAsteroid / rocketSpeed;
if (Math.abs(timeToIntercept - t) < closestApproach) {
closestApproach = Math.abs(timeToIntercept - t);
interceptX = futureAsteroidX;
interceptY = futureAsteroidY;
}
}
console.log(`Calculated interception point: (${interceptX}, ${interceptY})`);
return { x: interceptX, y: interceptY };
};
const simulate = () => {
let { x, y, speed, angle, mass } = asteroid;
@@ -162,11 +179,37 @@ function Scenario() {
vx += ax * timeStep;
vy += ay * timeStep;
({ vx, vy } = applyDeflectionStrategy(vx, vy));
x += vx * timeStep;
y += vy * timeStep;
// Calculate the interception point for the rocket in real-time
const { x: interceptX, y: interceptY } = calculateInterceptionPoint(ROCKET_SPEED, x, y, vx, vy);
setRocket((prev) => ({ ...prev, targetX: interceptX, targetY: interceptY }));
console.log(`Rocket target updated to: (${interceptX}, ${interceptY})`);
// Update rocket position
const rocketDx = rocket.targetX - rocket.x;
const rocketDy = rocket.targetY - rocket.y;
const rocketDistance = Math.sqrt(rocketDx * rocketDx + rocketDy * rocketDy);
if (rocketDistance > 1) {
const rocketAngle = Math.atan2(rocketDy, rocketDx);
const rocketVX = ROCKET_SPEED * Math.cos(rocketAngle);
const rocketVY = ROCKET_SPEED * Math.sin(rocketAngle);
setRocket((prev) => ({
...prev,
x: prev.x + rocketVX * timeStep,
y: prev.y + rocketVY * timeStep,
trajectory: [...prev.trajectory, prev.x + rocketVX * timeStep, prev.y + rocketVY * timeStep],
}));
} else {
setSimulationResult('Rocket intercepted the asteroid!');
setIsSimulating(false);
return;
}
if (y > CANVAS_HEIGHT * SIMULATION_AREA_MULTIPLIER || x > CANVAS_WIDTH * SIMULATION_AREA_MULTIPLIER || y < -CANVAS_HEIGHT * SIMULATION_AREA_MULTIPLIER || x < -CANVAS_WIDTH * SIMULATION_AREA_MULTIPLIER) {
setSimulationResult('Asteroid missed Earth!');
setIsSimulating(false);
@@ -184,8 +227,13 @@ function Scenario() {
};
const handleSimulate = () => {
if (isSimulating) return;
simulate();
if (isSimulating) {
setIsSimulating(false);
window.cancelAnimationFrame(animationRef.current);
setSimulationResult('Simulation stopped.');
} else {
simulate();
}
};
const handleTimeStepChange = (event, newValue) => {
@@ -216,10 +264,9 @@ function Scenario() {
variant="contained"
color="primary"
onClick={handleSimulate}
disabled={isSimulating}
style={{ marginTop: '10px' }}
>
Simulate
{isSimulating ? 'Stop Simulation' : 'Simulate'}
</Button>
{simulationResult && (
<div>
@@ -270,6 +317,12 @@ function Scenario() {
{forecastPoints.length > 0 && (
<Line points={forecastPoints} stroke="gray" strokeWidth={2} dash={[10, 10]} />
)}
{rocket.active && (
<Circle x={rocket.x} y={rocket.y} radius={5} fill="red" />
)}
{rocket.trajectory.length > 0 && (
<Line points={rocket.trajectory} stroke="red" strokeWidth={2} />
)}
</Layer>
</Stage>
</>