added ignore for pycache

This commit is contained in:
Dan
2024-05-19 03:19:04 -04:00
parent d68dd59149
commit 1711936609
14 changed files with 101 additions and 68 deletions

View File

@@ -1,9 +1,8 @@
import React, { useState, useEffect, useRef } from 'react';
import { Stage, Layer, Circle, Text, Line } from 'react-konva';
import { Slider, Button } from '@mui/material';
import { Slider, Button, MenuItem, Select, Typography, Box } from '@mui/material';
import axios from 'axios';
const EARTH_RADIUS_KM = 6371; // Earth's radius in kilometers
const EARTH_DISPLAY_SCALE = 0.01; // Display scale for Earth
const ASTEROID_DISPLAY_SCALE = 0.3; // Display scale for asteroids
@@ -41,15 +40,16 @@ function Scenario() {
x: EARTH_X,
y: EARTH_Y,
trajectory: [],
vx: 0, vy: 0
vx: 0,
vy: 0,
});
const rocketDistanceRef = useRef(10000);
const [rocketDistance, setRocketDistance] = useState(10000);
const [collisionOccurred, setCollisionOccurred] = useState(false);
useEffect(() => {
const fetchAsteroids = async (self, request) => {
const fetchAsteroids = async () => {
try {
const response = await axios.get(`http://localhost:8000/api/sentry/`);
const response = await axios.get('http://localhost:8080/api/sentry/');
asteroidsData.current = response.data.near_earth_objects;
setAsteroidData(0); // Set initial asteroid
} catch (error) {
@@ -59,8 +59,6 @@ function Scenario() {
fetchAsteroids();
}, []);
const estimateMass = (diameter) => {
const radius = diameter / 2;
const volume = (4 / 3) * Math.PI * Math.pow(radius, 3);
@@ -85,7 +83,8 @@ function Scenario() {
setTrajectoryPoints([]);
calculateForecastPath(size, speed, Math.PI / 9, mass); // Calculate the forecast path once
setRocket({ active: false, x: EARTH_X, y: EARTH_Y, trajectory: [], vx: 0, vy: 0 });
setRocketDistance(10000);
setCollisionOccurred(false);
};
const handleAsteroidSelect = (event) => {
@@ -138,9 +137,19 @@ function Scenario() {
setForecastPoints(points);
};
// useEffect(() => {
//
// }, [rocketDistanceRef]);
const applyVelocityImpulse = (asteroid, strategy, rocketDx, rocketDy) => {
let impulseX = 0;
let impulseY = 0;
const angle = Math.atan2(rocketDy, rocketDx);
if (strategy === 'Nuclear Detonation') {
impulseX = 0.01 * Math.cos(angle);
impulseY = 0.01 * Math.sin(angle);
} else if (strategy === 'Kinetic Impact') {
impulseX = 0.005 * Math.cos(angle);
impulseY = 0.005 * Math.sin(angle);
}
return { vx: asteroid.vx + impulseX, vy: asteroid.vy + impulseY };
};
const simulate = () => {
let { x, y, speed, angle, mass } = asteroid;
@@ -170,47 +179,54 @@ function Scenario() {
x += vx * timeStep;
y += vy * timeStep;
rocketDistanceRef.current = 1000;
// Update rocket position
setRocket((prev) => {
// Update rocket position
const rocketDx = x - prev.x;
const rocketDy = y - prev.y;
const rocketDist = Math.sqrt(rocketDx * rocketDx + rocketDy* rocketDy);
const rocketDistance = Math.sqrt(rocketDx * rocketDx + rocketDy * rocketDy);
const rocketAngle = Math.atan2(rocketDy, rocketDx);
const rocketVX = ROCKET_SPEED * Math.cos(rocketAngle);
const rocketVY = ROCKET_SPEED * Math.sin(rocketAngle) ;
const rocketVY = ROCKET_SPEED * Math.sin(rocketAngle);
const newX = prev.x + rocketVX * timeStep;
const newY = prev.y + rocketVY * timeStep;
rocketDistanceRef.current=rocketDist;
const temprocket = {
if (rocketDistance <= asteroid.size * ASTEROID_DISPLAY_SCALE && !collisionOccurred) {
const newVelocity = applyVelocityImpulse({ vx, vy }, strategy, rocketDx, rocketDy);
vx = newVelocity.vx;
vy = newVelocity.vy;
setSimulationResult('Rocket intercepted the asteroid!');
setCollisionOccurred(true); // Mark collision occurred
return { ...prev, active: false, x: newX, y: newY, vx: 0, vy: 0 }; // Stop the rocket
}
return {
...prev,
x: newX,
y: newY,
vx: rocketVX,
vy: rocketVY,
vx: prev.active ? rocketVX : 0, // Stop velocity if inactive
vy: prev.active ? rocketVY : 0, // Stop velocity if inactive
trajectory: [...prev.trajectory, newX, newY],
};
return temprocket;
});
console.log('rocketDistance:', rocketDistanceRef);
if (rocketDistanceRef < asteroid.size * ASTEROID_DISPLAY_SCALE) {
setSimulationResult('Rocket intercepted the asteroid!');
setIsSimulating(false);
return;
}
setRocketDistance(rocketDistance);
if (rocketDistance <= asteroid.size * ASTEROID_DISPLAY_SCALE && !collisionOccurred) {
setSimulationResult('Rocket intercepted the asteroid!');
setIsSimulating(false);
return;
}
if (y > CANVAS_HEIGHT * SIMULATION_AREA_MULTIPLIER || x > CANVAS_WIDTH * SIMULATION_AREA_MULTIPLIER || y < -CANVAS_HEIGHT * SIMULATION_AREA_MULTIPLIER || x < -CANVAS_WIDTH * SIMULATION_AREA_MULTIPLIER) {
setSimulationResult('Asteroid missed Earth!');
setIsSimulating(false);
return;
}
setAsteroid(prev => ({ ...prev, x, y }));
setTrajectoryPoints(prev => [...prev, x, y]);
setAsteroid((prev) => ({ ...prev, x, y }));
setTrajectoryPoints((prev) => [...prev, x, y]);
animationRef.current = window.requestAnimationFrame(updateFrame);
};
@@ -234,50 +250,67 @@ function Scenario() {
};
const handleAngleChange = (event, newValue) => {
setAsteroid(prev => ({ ...prev, angle: newValue }));
setAsteroid((prev) => ({ ...prev, angle: newValue }));
calculateForecastPath(asteroid.size, asteroid.speed, newValue, asteroid.mass);
};
return (
<>
<div>
<h1>Asteroid Collision Scenario</h1>
<select onChange={handleAsteroidSelect}>
{asteroidsData.current.map((ast, index) => (
<option key={index} value={index}>{ast.name}</option>
))}
</select>
<select onChange={(e) => setStrategy(e.target.value)}>
<option value="">Select Deflection Strategy</option>
<option value="Nuclear Detonation">Nuclear Detonation</option>
<option value="Kinetic Impact">Kinetic Impact</option>
<option value="Gravity Tractor">Gravity Tractor</option>
</select>
<Box sx={{ padding: '20px', maxWidth: '800px', margin: '0 auto', textAlign: 'center' }}>
<Typography variant="h4" gutterBottom>
Asteroid Collision Scenario
</Typography>
<Box sx={{ marginBottom: '20px' }}>
<Select
value={asteroid.name}
onChange={handleAsteroidSelect}
displayEmpty
fullWidth
>
{asteroidsData.current.map((ast, index) => (
<MenuItem key={index} value={index}>
{ast.name}
</MenuItem>
))}
</Select>
</Box>
<Box sx={{ marginBottom: '20px' }}>
<Select
value={strategy}
onChange={(e) => setStrategy(e.target.value)}
displayEmpty
fullWidth
>
<MenuItem value="">Select Deflection Strategy</MenuItem>
<MenuItem value="Nuclear Detonation">Nuclear Detonation</MenuItem>
<MenuItem value="Kinetic Impact">Kinetic Impact</MenuItem>
</Select>
</Box>
<Button
variant="contained"
color="primary"
onClick={handleSimulate}
style={{ marginTop: '10px' }}
style={{ marginBottom: '20px' }}
>
{isSimulating ? 'Stop Simulation' : 'Simulate'}
</Button>
{simulationResult && (
<div>
<h2>Simulation Result</h2>
<p>{simulationResult}</p>
</div>
<Box sx={{ marginBottom: '20px' }}>
<Typography variant="h6">Simulation Result</Typography>
<Typography>{simulationResult}</Typography>
</Box>
)}
{asteroid.name && (
<div>
<h3>Asteroid Information</h3>
<p><strong>Name:</strong> {asteroid.name}</p>
<p><strong>Size:</strong> {asteroid.size.toFixed(3)} kilometers</p>
<p><strong>Speed:</strong> {(asteroid.speed * 1000).toFixed(3)} km/s</p>
<p><strong>Mass:</strong> {asteroid.mass.toExponential(3)} kg</p>
</div>
<Box sx={{ marginBottom: '20px' }}>
<Typography variant="h6">Asteroid Information</Typography>
<Typography><strong>Name:</strong> {asteroid.name}</Typography>
<Typography><strong>Size:</strong> {asteroid.size.toFixed(3)} kilometers</Typography>
<Typography><strong>Speed:</strong> {(asteroid.speed * 1000).toFixed(3)} km/s</Typography>
<Typography><strong>Mass:</strong> {asteroid.mass.toExponential(3)} kg</Typography>
</Box>
)}
<div>
<h3>Time Step: {timeStep}</h3>
<Box sx={{ marginBottom: '20px' }}>
<Typography>Time Step: {timeStep}</Typography>
<Slider
value={timeStep}
min={10}
@@ -286,9 +319,9 @@ function Scenario() {
onChange={handleTimeStepChange}
aria-labelledby="time-step-slider"
/>
</div>
<div>
<h3>Initial Angle: {(asteroid.angle * 180 / Math.PI).toFixed(2)}°</h3>
</Box>
<Box sx={{ marginBottom: '20px' }}>
<Typography>Initial Angle: {(asteroid.angle * 180 / Math.PI).toFixed(2)}°</Typography>
<Slider
value={asteroid.angle}
min={0}
@@ -297,8 +330,8 @@ function Scenario() {
onChange={handleAngleChange}
aria-labelledby="angle-slider"
/>
</div>
</div>
</Box>
</Box>
<Stage width={CANVAS_WIDTH} height={CANVAS_HEIGHT}>
<Layer>
<Text text="Earth" fontSize={20} x={EARTH_X - EARTH_RADIUS_KM * EARTH_DISPLAY_SCALE} y={EARTH_Y - 10} />
@@ -314,7 +347,7 @@ function Scenario() {
<Circle x={rocket.x} y={rocket.y} radius={5} fill="red" />
)}
{rocket.trajectory.length > 0 && (
<Line points={rocket.trajectory} stroke="red" strokeWidth={2} />
<Line points={rocket.trajectory} stroke="green" strokeWidth={2} />
)}
</Layer>
</Stage>